Standard Melee Attacks

(Rule)
Description: Standard Melee Attacks

The most common type of attack in the Melee Phase is the Standard Melee Attack, which all models can perform provided they have an Attack Value on their profile (see Characteristic Profiles in the Definitions and Terminology chapter). To resolve these attacks, roll a number of D6 equal to the Attack Value of the attacking model part. This roll is called a to-hit roll.

Compare the attacking model part's Offensive Skill with the target model's Defensive Skill and consult the table below for the needed dice roll to score a successful hit. A natural roll of ‘1’ is always a failure, and a natural roll of ‘6’ is always a success. Both tables present the same relation, visualised in different ways.

Offensive Skill -
Defensive Skill
Needed roll to hit
4 or more 2+
1 to 3 3+
-3 to 0 4+
-4 or less 5+


Once you have determined the number of hits, follow the Attack Sequence, using the Strength, Armour Penetration, and on the profile of the attacking model part, potentially modified by things like Weapon, Spells and Model Rules.

Non-Standard Melee Attacks

Attacks that do not fall under the category of Standard Melee Attacks, have their own specific rules for determining the number of hits, as well as the Strength, Armour Penetration, and additional rules to use.

Off 1 Off 2 Off 3 Off 4 Off 5 Off 6 Off 7 Off 8 Off 9 Off 10
Def 1 4+ 3+ 3+ 3+ 2+ 2+ 2+ 2+ 2+ 2+
Def 2 4+ 4+ 3+ 3+ 3+ 2+ 2+ 2+ 2+ 2+
Def 3 4+ 4+ 4+ 3+ 3+ 3+ 2+ 2+ 2+ 2+
Def 4 4+ 4+ 4+ 4+ 3+ 3+ 3+ 2+ 2+ 2+
Def 5 5+ 4+ 4+ 4+ 4+ 3+ 3+ 3+ 2+ 2+
Def 6 5+ 5+ 4+ 4+ 4+ 4+ 3+ 3+ 3+ 2+
Def 7 5+ 5+ 5+ 4+ 4+ 4+ 4+ 3+ 3+ 3+
Def 8 5+ 5+ 5+ 5+ 4+ 4+ 4+ 4+ 3+ 3+
Def 9 5+ 5+ 5+ 5+ 5+ 4+ 4+ 4+ 4+ 3+
Def 10 5+ 5+ 5+ 5+ 5+ 5+ 4+ 4+ 4+ 4+