The <nuxt-link class="ruleLink" to="/app/rule/spell_type">spell type</nuxt-link> specifies how the target of the spell is chosen. A spell can have one or more of the following <nuxt-link class="ruleLink" to="/app/rule/spell_type">spell Types</nuxt-link>.<br><br> • <span class="textbf">Augment</span>: Can only target friendly units, or friendly models within units if Focused.<br><br> • <span class="textbf">Aura</span>: Targets all eligible targets. For example, a spell with Augment, Aura, and Range 12" targets all friendly units within 12" of the Caster.<br><br> • <span class="textbf">Caster</span>: Can only target the model casting the spell.<br><br> • <span class="textbf">Damage</span>: Can only target units not Engaged in Combat.<br><br> • <span class="textbf">Focused</span>: Can only target single models, including Attachable Models inside units. If a model consisting of multiple model parts is targeted, only one part can be chosen.<br><br> • <span class="textbf">Ground</span>: The spell targets a point on the Battlefield rather than units or models.<br><br> • <span class="textbf">Hex</span>: Can only target enemy units, or enemy models within units if Focused.<br><br> • <span class="textbf">Missile</span>: Can only target units within the Caster's Line of Sight. It cannot be cast if the Caster is Engaged in Combat. When casting a spell with Type: Missile, check which is the Target Facing (<i>see Shooting Phase chapter</i>).<br><br> • <span class="textbf">Range X"</span>: The spell has a maximum casting range. Targets must be within X" of the Caster.<br><br> • <span class="textbf">Universal</span>: The spell can target both friendly and enemy units, or models within units if Focused.
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