Description: The spell type specifies how the target of the spell is chosen. A spell can have one or more of the following spell Types.
• Augment: Can only target friendly units, or friendly models within units if Focused.
• Aura: Targets all eligible targets. For example, a spell with Augment, Aura, and Range 12" targets all friendly units within 12" of the Caster.
• Caster: Can only target the model casting the spell.
• Damage: Can only target units not Engaged in Combat.
• Focused: Can only target single models, including Attachable Models inside units. If a model consisting of multiple model parts is targeted, only one part can be chosen.
• Ground: The spell targets a point on the Battlefield rather than units or models.
• Hex: Can only target enemy units, or enemy models within units if Focused.
• Missile: Can only target units within the Caster's Line of Sight. It cannot be cast if the Caster is Engaged in Combat. When casting a spell with Type: Missile, check which is the Target Facing (see Shooting Phase chapter).
• Range X": The spell has a maximum casting range. Targets must be within X" of the Caster.
• Universal: The spell can target both friendly and enemy units, or models within units if Focused.