Special Saves

(Rule)
Description: The attacked model now has a final chance to disregard a wound that was not saved by its Armour Save, provided it has a Special Save. There are different types of Special Saves, like Aegis (X) and Fortitude (X), both detailed in Model Rules.

To make a Special Save roll, roll a D6 for each wound that was not saved by the model's Armour Save.

• If X is given as a dice roll (e.g. Aegis (4+)), X is the roll needed to successfully disregard the wound.

• If X is given as a modifier and with a maximum value (e.g. Fortitude (+1, max 3+)), the model gains this as a modifier to all its Special Save rolls of the same type, which cannot be increased to rolls better than the maximum value given in brackets. If the model doesn't have that type of Special Save, it instead gains a corresponding Special Save ((7 − X)+) (e.g. a model with Aegis (+2, max 4+) will gain Aegis (5+)).

If a model has more than one Special Save, choose which one to use before rolling. Only a single Special Save can be used against each wound.