Description: When a unit fails a Panic Test or a Break Test or chooses Charge Reaction Flee!, it becomes Shaken.
A Shaken unit is unable to perform voluntary actions. This includes declaring Charges, moving in any way other than a Flee Move, Shoot, Generate Magic Dice, cast spells, or activate Magic Items that require voluntary activation. However, there is an exception: the unit may still choose to Flee! or Hold! As a Charge Reaction.
Remember that a unit that is Shaken, it temporarily stops being a Scoring until it is no longer Shaken.
Shaken units that are Engaged in Combat are removed as casualties at step 2.1 of their Round of Combat sequence.
In order to remember which units are Shaken, we recommend that Shaken units are clearly marked. This can either be done with specific markers or tokens to indicate a unit is Shaken, or if you do not have such markers, a commonly used method for marking Shaken units is to put one model from the Front Rank of the Shaken unit, and lie face down next to the unit.