Select Victory Conditions

(Rule)
Description: The Victory Conditions for the games is divided into three parts (see chapter Winning the Game for their relative importance);

  • Victory Points, meaning how much of the opponent’s army has been destroyed.

  • A single Primary Objective that both players compete to win, and

  • If using Secondary Objectives, one for each player. See the Season Packs for Secondary Objectives. If this is your first game, we recommend playing without Secondary Objectives.

If no outside source tells you which one to use (e.g. tournament organiser, campaign rule, Season Packs, etc.), players use the Primary Objectives below.

Scoring Units

Units containing Rank-and-File models that fulfil all conditions below are considered a Scoring Unit:

  • It has a Standard Bearer.

  • It does not have Light Troops.

  • It was not Summoned during the game.

  • It did not arrive on the Battlefield in Game Turn 6 (e.g. through Ambush).

A unit that is Shaken (see Psychology chapter) temporarily stops being Scoring until it is no longer Shaken.

Rank-and-File units

Any unit containing Rank-and-File models is considered a Rank-and-File unit.

Destroyed in Combat

The following scenarios are all considered cases of a unit being Destroyed in Combat:

  • A unit loses its last Health Point whilst Engaged in Combat (including as a result of losing Health Point from Combat Score, e.g. from Supernal and Unstable).

  • A unit Breaks from Combat and is caught by a pursuing unit.

  • A unit Breaks from Combat and is removed as Casualty during its Flee Move (e.g. due to Dangerous Terrain Tests, fleeing off the table, etc.).

For this, consider the original unit, meaning as listed on the Army List. This means that the Rank-and-File part of a unit might be Destroyed in Combat, while an Attachable Model joined to the unit is not, or vice versa.

1214.4Primary Objective - Spoils of War

When an enemy Scoring unit is Destroyed in Combat, the opposing player puts one Spoils Token on one of their Scoring Units (if there are any) that was just engaged with the unit Destroyed in Combat.

A unit loses all of its Spoils Tokens when any of the following occurs:

  • The last Health Point on its Rank-and-File models (see Models and Units in the Definitions and Terminology chapter) is lost.

  • It becomes Shaken. Remember that units that perform a Flee Move automatically become Shaken.

At the end of the game, the player with the most Spoils Token on their units wins this Primary Objective.