The defender rolls
Armour Saves, by rolling a D6 for each wound, and comparing the result with the
model’s Armour Value, reduced by the
Attack's Armour Penetration.
The modified Armour Value describes the number of sides on a D6, counting down from the highest value, that will result in a successful roll, see tables below. If the Armor Save is successful, the wound is ignored. However, a natural roll of ‘1’ is considered a failure.
Arm - AP | Armour Save Roll
|
5 or above | 2+
|
4 | 3+
|
3 | 4+
|
2 | 5+
|
1 | 6+
|
0 | Cannot be passed |
| AP 0 | AP 1 | AP 2 | AP 3 | AP 4 | AP 5 | AP 6
|
Arm 0 | N/A | N/A | N/A | N/A | N/A | N/A | N/A
|
Arm 1 | 6+ | N/A | N/A | N/A | N/A | N/A | N/A
|
Arm 2 | 5+ | 6+ | N/A | N/A | N/A | N/A | N/A
|
Arm 3 | 4+ | 5+ | 6+ | N/A | N/A | N/A | N/A
|
Arm 4 | 3+ | 4+ | 5+ | 6+ | N/A | N/A | N/A
|
Arm 5 | 2+ | 3+ | 4+ | 5+ | 6+ | N/A | N/A
|
Arm 6 | 2+ | 2+ | 3+ | 4+ | 5+ | 6+ | N/A |
For example, Armour 3, means that ‘6’, ‘5’, and ‘4’ would be successful Armour Save rolls. If the model is attacked by Armour Penetration 1, its Armour is reduced to Armour 2, which now means that ‘6’ and ‘5’ are successful Armour Save rolls. This is equivalent with using the formula below to determine the required roll to negate the wound:
7 - (Defender’s Armor)+ (Attacker’s Armour Penetration)Combined Armour
Each
model has a base Armour value in its profile, and some
models may have additional equipment, rules, or are under the effect of
spells that modify the Armour values. Different sources of Armour can be combined, adding up to the total combined Armour.
For example, a model with a base Armour of 3 that is under the effect of a spell that grants +1 Armour, has a combined Armour of 4. When wounded by an attack with Armour Penetration 1, the Armour Save roll would be ‘4’, ‘5’, or ‘6’ (or 4+). h2 class='ruleTitle'>Special SavesIf a wound is not saved by the Armour Save, the defender may negate the attack with its Special Save, if it has one. Special Saves work like Armour saves, except they are unaffected by Armour Penetration.
A natural roll of ‘1’ or ‘2’ is always considered a failure.
There are two main types of Special Saves; Aegis and Regeneration, each explained in more detail in the Model Rules section. A model is only allowed to roll one Special Save roll for each attack.