Rolling to Hit

(Rule)
Description: tocsectionRolling to Hitpage

Roll a D6 for each Close Combat Attack, referred to as to-hit rolls. The needed roll to hit the target is determined by the difference between the Offensive Skill of the attacking model part and the Defensive Skill of the model the attack was allocated towards. See table table/close_combat_to_hit_table below.
To-hit modifiers can alter this to-hit roll. Close Combat to-hit rolls that are modified to hit on better than 2+ always fail on a natural roll of ‘1’, while they are always successful on a natural roll of ‘6’ even if they are modified beyond 6+.
Example: a model has Offensive Skill 3, Attack Value 2, and is equipped with Paired Weapons, which gives it a total of 3 attacks. The model may allocate two attacks towards a model with Defensive Skill 2, which hit on 3+, and one towards a model with Defensive Skill 8, which hits on 5+.

Once you have determined the number of hits, follow the Attack Sequence rules (page attack_sequence).


Offensive Skill
minus
Defensive Skill
: Needed roll
to hit

4 or more : 2+
1 to 3 : 3+
0 to −3 : 4+
−4 to −7 : 5+
−8 or less : 6+


Close combat to-hit table.