Regeneration

(Rule)
Description: Regeneration is a Special Save, with a value indicated in brackets (X).

If X is given as a modifier and with a maximum value (e.g. +2), the model gains this as a modifier to all its Regeneration Special Save rolls, which cannot be increased to rolls better than 3+. If the model doesn’t have Regeneration, it instead gains a Regeneration(7 X+). For example, a model without Regeneration that gains Regeneration(+2) will gain Regeneration(5+).
Regeneration Saves cannot be taken against attacks with Flaming Attacks, nor against attacks with Lethal Strike that roll a natural ‘6’ to wound.