Pursue Moves

(Rule)
Description: Before moving any units, check:

  • Which Pursuing unit would Charge an enemy unit (see below). Ignore other Pursuing units.

  • Which Arc the Pursuing unit is Located in for each enemy unit that may be Charged later in this process. If the Pursuit Move will lead to a Charge, it will be in the Facing determined at this point.

The Charging units will be moved first, in the order that best satisfies the Combined Charges rules (see Charge Phase Chapter). Afterwards the remaining Pursuing units will be moved, in an order chosen by their owner.
1. Pivot

If the unit is performing an Overrun, ignore this step; the unit always moves straight forward without Pivoting.

The Pursuing unit Pivots so that it is facing the same direction as the Pursued unit, or if destroyed, the direction the Pursued unit would have had, had it not been destroyed. Ignore the Unit Spacing rule during this Pivot.

After the Pivot, one of the four situations below will arise. If more than one is applicable, apply the uppermost one.

  • Enemy unit: If the Front Facing of the Pursuing unit would be in contact with the Unit Boundary of an enemy unit that did not Flee from the same Combat, it declares a Charge against that unit, which can not perform any Charge Reactions. If there is more than one possible target, the Pivoting unit chooses which unit to Charge.

To perform the Charge move, Remove the Pursuing unit from the Battlefield, and then place it back following the rules below:

  • It cannot change formation,

  • Its Front Facing is in contact with its target Facing determined before the Pivot,

  • The centre of the Pursuing unit moves as short a distance as possible from its position before the Pivot, while still allowing a legal position following the Unit Spacing Rule after the Align move.

Afterwards, perform an Align Move (see Charge Phase chapter). If there is not enough room to place the Pursuing unit in contact, treat the enemy unit as an Obstruction instead.

  • Table Edge: If the Front Facing of the unit is in contact with, or outside, the Table Edge, the unit performs a Post-combat Pivot and then moves no further (i.e. ignore step 2. Forward Ahead). If it is not possible to perform this Post-combat Pivot in a way that puts the unit in a legal end position, treat the Table Edge as an Obstruction instead.

  • Obstruction: If the Front Facing of the Pursuing unit would be in contact with an Obstruction, the unit instead Pivots so that it faces a direction as close as possible towards the same direction that the Pursued unit is facing, while following the Unit Spacing rule (normally this means stopping 1" away from the Obstruction). The unit moves no further (i.e. ignore step 2. Forward Ahead).

  • Free to move: If the Front Facing of the Pursuing unit touches neither of the above, proceed to the 2. Forward Ahead step.

2. Forward Ahead

Without moving the Pursuing unit, check what the first obstacle (Table Edge, Enemy Unit Boundary, or Obstruction) would be, within the rectangle formed by extending its Front Facing directly ahead of the unit a distance equal to the previously rolled Pursue Distance. If more than one is applicable, apply the uppermost one.

The Unit Spacing rule is ignored when doing this check and for all movement during Forward Ahead.

  • Enemy unit: If the first obstacle would be the Unit Boundary of an enemy unit that did not Flee from the same Combat, the Pursuing unit declares a Charge against that unit using its Pursuit Distance roll as its Charge Range. If there is more than one possible target, the Pursuing unit chooses which to Charge. The Charged unit may not perform any Charge Reactions.

The Pursuing unit immediately performs a Charge Move towards the previously determined Facing, following all the normal Charge Move and Align described in the Charge Phase chapter. If the Charge is not possible to complete, the unit does not perform a Failed Charge Move but treats the enemy unit as Obstruction instead, see below.

If the Pursuing unit joins a Combat that has already been fought or was created during this Melee Phase, it will be resolved in the next Melee Phase, with the Charging unit still counting as Charging. If the Pursuing unit joins a Combat that wasn't created during this Melee Phase and that hasn't been fought yet, the unit will have a chance to fight and Pursue again this phase.

  • Table Edge: If the first obstacle would be the Table Edge, move the unit straight forward until it touches the Table Edge, and then perform a Post-combat Pivot.

  • Obstruction : If the first obstacle would be an Obstruction, move the unit straight forward until just before it enters base contact with the Obstruction.

  • Free to move: If the Front Facing of the Pursuing unit touches neither of the above, move the unit straight forward its Pursuit Distance.

3. Legal Position?

At the end of the Pursue Move, check if the unit is in a legal position. It cannot be in contact with a unit it did not declare a Charge against, and it must follow the Unit Spacing rule, which includes friendly units that were part of the same Combat. If the unit is not in a legal position, backtrack the move to the unit's last legal position where it follows the Unit Spacing rule.

Example of two units
Pursuing into the same enemy unit.a) Unit D loses the Combat, Breaks, and Flees 7". The owner of the winning units chooses to roll for unit A’s Pursuit Distance first. 6" is not enough to catch the Fleeing unit. Unit B’s Pursuit Distance is 7", so it is equal to or higher than unit D’s Flee Distance: the Fleeing unit is immediately destroyed. Unit C's Pursuit Distance is 5".


b) When checking which units will Charge an enemy unit during their Pursuit, before moving any Pursuing unit, it turns out that both unit A and unit B will Charge unit E, so both units declare a Charge against unit E. Unit C will not Charge any enemy units.


c) Now units A and B perform their Pursuit Moves first. During this move, they can move through one another ignoring the Unit Spacing rule. Otherwise, they move using the normal rules for Charge Moves (one Wheel allowed, Maximising Contact). In order to maximise the number of models and units in base contact, unit A aligns its Front Facing with unit E’s, while unit B moves into corner to corner contact with unit E. Afterwards unit C Pivots and moves its Pursuit Distance straight forward.