Poison Attacks

(Rule)
Description: If the attack hits with a natural to-hit roll of ‘6’, it automatically wounds (no to-wound roll needed). If the attack has two or more instances of Poison Attacks, and it hits with a successful natural to-hit roll of ‘5’ or ‘6’ it automatically wounds.

If the attack is turned into more than one hit (e.g. a hit with Area Attack or Fury), only a single hit, chosen by the attacker, automatically wounds. All other hits must roll to wound as normal.