There are three different Move Manoeuvres. When a unit moves in the Movement Phase, it must select which Move Manoeuvres it will perform:
• Advance Move,
• March Move, or
• Reform Move.
Remember that since you are allowed to perform any measurements at any time, it's possible to test a Move Manoeuvre, realise it was not a great idea, and then immediately backtrack and perform a different Move Manoeuvre, unless random events or decisions by the opponent has happened that could influence the decision. It's also customary to mark the starting position, so that backtracking is possible to do accurately.
Reform Moves is where a unit tactically adjusts their arrangement on the field, granting them the strategic edge to adapt to new challenges during battle. This controlled shift is used to optimise positioning, formation and facing, white staying mostly in the same spot.
Advance Moves provide units with the freedom to manoeuvre on the battlefield, making it a versatile choice for repositioning when preparing to engage with the enemy.
March Moves are the fastest but least flexible movement option available to a unit. It allows the unit to move quickly in a forward direction.
Valid Final Position
For the final position of the unit to be considered a valid position, regardless of which Move Manoeuvre was performed, the following condition must be met. If not, the Move Manoeuvre cannot be performed.
• Each corner of the unit’s end position must be within twice its Mobility value (2xMob inches) of at least one corner’s starting position. Note that a corner need not be within 2xMob inches of the same corner's starting position.
For simplicity, measure the corner that is furthest away from the starting position, and measure towards the starting position of the closest corner.
ReferenceManualColorExample of how to measure Valid Final PositionThe unit moves forward and wheels to face right. When reaching the end position, make sure that the corner that travelled furthest is still within 2xMob of at least one of the corners of the unit's starting position (marked in red dashed line in the figure).
h2 class='ruleTitle'>Advance MoveWhen performing an Advance Move, execute the following actions in the order given below:
1 - Pivot: The Advance Move is initiated with a Pivot. At the end of this pivot, the unit must follow the Unit Spacing rule (note that since this is partway through a move, the unit may normally be up to within 0.5" from other units).
2 - Snaking Forward Move (Mob): After the Pivot, the unit may do any number of Snaking Forward Moves, with a distance no more than equal to its Mobility (in inches). While performing these Snaking Forward Moves, the direction the unit is facing must stay within 90 degrees (in either direction) from the direction the unit was facing after the Pivot.
3 - Reorder: Models may be repositioned within the unit, as long as the number of files does not change.
h2 class='ruleTitle'>March MoveWhen performing a March Move, execute the following actions in the order given below:
1 - Snaking Forward Move (2xMob): The unit may do any number of Snaking Forward Moves, with a total distance no more than equal to twice its Mobility (in inches). While performing these Snaking Forward Moves, the direction the unit is facing must stay within 90 degrees (in either direction) from the direction the unit was facing before the March Move.\
2 - Reorder: Models may be repositioned within the unit, as long as the number of files does not change. \
h2 class='ruleTitle'>Reform MoveTo do a Reform Move, pick the unit up from the battlefield and put it back with the following restrictions:
• The centre of the unit can not travel further than half the unit's Mobility (see Characteristic Profiles in the Definitions and Terminology chapter).
• The formation of the unit may change only as long as the number of Files has not changed by more than 3. Remember that the unit cannot voluntarily have more Ranks than Files unless the unit is wide enough to have a Proper Rank (see Models and Units in the Definitions and Terminology chapter).
• Each model is considered to have moved from its starting position to end position, around obstructions where needed, and no single model can move further than twice its Mobility.
When measuring each model's move, it is considered to move independently of its unit, in any direction or combination of directions, including side- and back-stepping. The models can ignore other models from the same unit, but not from other units. No single model can move further than twice its Mobility. Measure the centre of each model's base, and measure the path the model moves on the Battlefield, from starting to ending position, including the path winding around obstacles.
Treat each model as an individual unit following the Unit Spacing rule. At the end of this move, all models come back together again into a viable formation as described above.
ReferenceManualColorSimplified Reform Move\
In practice, for the vast majority of Reform and Advance Moves, there is no need to consider the movements of individual models.\
The Upper example shows the technical way to perform a Reform Move; moving models one by one (grey dotted lines), and measuring distance the centre moved (black dotted line). \
The Lower image show a simplified method to perform a Reform Move: Move the unit as a whole, potentially readjusting formation by adding or removing files. Measure the distance the centre travels, while making sure that no model moves further than its Mobility * 2, typically by measuring the distance of the models that have travelled the furthest.\
ReferenceManualColorExample of Reform Move
Mid-Reform Move Actions
If, for any reasons, a model's position is relevant during a mid-Reform Move, such as during a Sweeping Attack or Dangerous Terrain Tests, the unit must be placed in a viable formation and following the Unit Spacing rule (0.5") at the point where it becomes relevant, before continuing the move. If it cannot be placed, the move cannot be performed. When measuring the distance each model moves, measure from starting position, to the position it is placed mid-move, and then finally to its ending position.