Move Broken Units

(Rule)
Description: Each Broken unit that was not caught will now Flee from the Combat. Move the units one by one in the order chosen by their owner, by Pivoting the unit so that its rear facing is parallel with its facing that was engaged with the enemy unit it is fleeing away from, by Pivoting either exactly 0, 90 or 180 degrees or 180 degrees. Then, the Broken unit performs a Flee Move straight forward (see Psychology section for Flee Move rules).

Move each unit that declared a Pursue Move, one by one in the order chosen by their owner. Pivot the unit so that it is facing the same direction as the Broken unit is Pursuing, and then move the unit straight forward a distance equal to the previously rolled Pursue Distance.

If the unit is performing an Overrun, the unit always moves straight forward without Pivoting.

If there are Pursuing units on both sides, the Active Player moves their units first, and the Reactive Player second.

If the Pursue Move would bring the Pursuing unit in contact with an obstacle, such as an Enemy Unit, the Table Edge or an Obstruction*, specific rules apply (see Pursue Moves in the Reference Handbook for details).

*Obstructions in Pursue Moves are:


  • Impassable Terrain.

  • Friendly units that were not part of that Combat.

  • Enemy units that Fled from the Combat involving the Pursuing unit.