• A Value Set to a Fixed Number: When a value or roll is set to a specific number, replace the original value or roll with that number. When a value is "set to at least a number" do not set the value if it would result in a reduction to the value.
• Multiplication and Division: Values or rolls can be modified by multiplication or division.
• Addition and Subtraction: Values or rolls can be modified by addition or subtraction.
• If a limit is defined in the rule, apply the operation after operations without limits, and only up to the limit. For example if a
• You can modify difficulties (things in the form of X+) by addition or subtraction. To work out how a modifier applies to a difficulty of X+ we use the following formula: [difficulty score] - [modifier] = new difficulty score. For example an attack wounding on 4+ with a +1 to wound modifier, now wounds on 3+.
• Always and Never: Rolls always or never succeeding or failing on certain results, and Characteristics always or never set to a certain value or range of values.
• Restrictions: After applying all modifications, there are certain limits for specific Characteristics:
• Use only whole numbers. Round any fractions up.
• No Characteristics can be below 0 , not even temporarily. Set values below 0 to 0.
• Armour can never be higher than 6, not even temporary.
• Agility and Courage can never be higher than 10, not even temporary.
• A Melee Attack always hits on a natural roll of ‘6’.
When multiple
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