Miscast Modifiers

(Rule)
Description:
Three of a kind:: Miscast Effects
Apply the effects of 222 and higher after resolving the effects of the spell and any Attribute Spell

000 or lower : No effect.
111 : Broken Concentration The Casting Attempt fails (apply Fizzle as normal).
222 : Witchfire The Caster's unit suffers D6 hits with Armour Penetration 2, Magical Attacks, and a Strength equal to the number of Magic Dice that were used for the casting roll.
333 : Magical Inferno The Caster's unit suffers 2D6 hits with Armour Penetration 2, Magical Attacks, and a Strength equal to the number of Magic Dice that were used for the casting roll.
444 : Amnesia The Caster cannot cast the Miscast spell anymore this game.
555 : Backlash The Caster suffers 2 hits that wound on 4+ with Armour Penetration 10 and Magical Attacks.
666 : Implosion The Caster suffers 4 hits that wound on 4+ with Armour Penetration 10 and Magical Attacks.
777 or higher : Breach in the Veil The Caster's model is removed as a casualty (no saves of any kind allowed).


Miscast table.


A +X or -X Miscast Modifier means that X is added to or deducted from the value of the dice yielding the Miscast. For example, a 222 Miscast with a +1 Miscast Modifier makes a 222 counts as a 333 Miscast.