Melee Weapons

(Rule)
Description: 1whiteblack!5
5pt

Name & Characteristics Modifiers & Model Rules

Innate Weapons
All model parts with Mount, Beast, or Construct come equipped with Innate Weapons as their default equipment and cannot lose them. & -- & When Choosing Equipment and Abilities, a model part can only choose Innate Weapons if it has no other options.

Hand Weapon
All model parts without Innate Weapons come equipped with a Hand Weapon as their default equipment and cannot lose it. & -- & Models using a Hand Weapon alongside a Shield gain Parry.

When Choosing Equipment and Abilities, a model part can only choose a Hand Weapon if it has no other options, or is Weapon Master. E.g. a model Part equipped with just a Hand Weapon and Innate Weapons, must use its Hand Weapon.

Great Weapon & +2 Str, +2 AP, always Agi* & Two-Handed *Always strike at Agility Step 0, regardless of the wielder’s Agility.

Halberd & +1 Str, +1 AP & Two-Handed.

Lance
Only models with Mount or Centauroid can use Lances. & Devastating Charge(+2 Str, +2 AP, +1 Agi) & --

Light Lance
Only models with Mount or Centauroid can use Light Lances. & Devastating Charge(+1 Str, +1 AP) & --

Paired Weapons & +1 Att, +1 Off & Two-Handed. Attacks made with Paired Weapons ignore Parry.

Spear
Models
with Mount or Centauroid cannot use Spears. &
+1 Agi, +1 AP, +1 additional AP against Mount & Fight in Extra Rank,

Melee Combat Weapons