1whiteblack!5<br> 5pt<br><br> <span class="textbf">Name</span> & <span class="textbf">Characteristics <nuxt-link class="ruleLink" to="/app/rule/modifiers">Modifiers</nuxt-link></span> & <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/model">Model</nuxt-link> Rules</span><br><hr><span class="textbf">Innate <nuxt-link class="ruleLink" to="/app/rule/weapons">Weapons</nuxt-link></span> <br />All <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> parts with <nuxt-link class="ruleLink" to="/app/rule/mount">Mount</nuxt-link>, <nuxt-link class="ruleLink" to="/app/rule/beast">Beast</nuxt-link>, or <nuxt-link class="ruleLink" to="/app/rule/construct">Construct</nuxt-link> come equipped with Innate <nuxt-link class="ruleLink" to="/app/rule/weapons">Weapons</nuxt-link> as their default equipment and cannot lose them. & -- & When Choosing Equipment and Abilities, a <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> part can only choose Innate <nuxt-link class="ruleLink" to="/app/rule/weapons">Weapons</nuxt-link> if it has no other options.<br><hr><span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/hand_weapon">Hand Weapon</nuxt-link></span> <br />All <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> parts without Innate <nuxt-link class="ruleLink" to="/app/rule/weapons">Weapons</nuxt-link> come equipped with a <nuxt-link class="ruleLink" to="/app/rule/hand_weapon">Hand Weapon</nuxt-link> as their default equipment and cannot lose it. & -- & <nuxt-link class="ruleLink" to="/app/rule/model">Models</nuxt-link> using a <nuxt-link class="ruleLink" to="/app/rule/hand_weapon">Hand Weapon</nuxt-link> alongside a <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/shield">Shield</nuxt-link></span> gain <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/parry">Parry</nuxt-link></span>.<br><br>When Choosing Equipment and Abilities, a <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> part can only choose a <nuxt-link class="ruleLink" to="/app/rule/hand_weapon">Hand Weapon</nuxt-link> if it has no other options, or is <nuxt-link class="ruleLink" to="/app/rule/weapon_master">Weapon Master</nuxt-link>. <i>E.g. a <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> Part equipped with just a <nuxt-link class="ruleLink" to="/app/rule/hand_weapon">Hand Weapon</nuxt-link> and Innate <nuxt-link class="ruleLink" to="/app/rule/weapons">Weapons</nuxt-link>, must use its <nuxt-link class="ruleLink" to="/app/rule/hand_weapon">Hand Weapon</nuxt-link>.</i><br><hr><span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/great_weapon">Great Weapon</nuxt-link></span> & +2 Str, +2 AP, <span class="textbf">always</span> Agi* & <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/twohanded">Two-Handed</nuxt-link></span> *Always strike at Agility Step 0, regardless of the wielder’s Agility.<br><hr><span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/halberd">Halberd</nuxt-link></span> & +1 Str, +1 AP & <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/twohanded">Two-Handed</nuxt-link></span>.<br><hr><span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/lance">Lance</nuxt-link></span> <br />Only <nuxt-link class="ruleLink" to="/app/rule/model">models</nuxt-link> with <nuxt-link class="ruleLink" to="/app/rule/mount">Mount</nuxt-link> or Centauroid can use <nuxt-link class="ruleLink" to="/app/rule/lance">Lances</nuxt-link>. & <span class="textbf">Devastating Charge(+2 Str, +2 AP, +1 Agi)</span> & --<br><hr><span class="textbf">Light <nuxt-link class="ruleLink" to="/app/rule/lance">Lance</nuxt-link></span> <br />Only <nuxt-link class="ruleLink" to="/app/rule/model">models</nuxt-link> with <nuxt-link class="ruleLink" to="/app/rule/mount">Mount</nuxt-link> or Centauroid can use <nuxt-link class="ruleLink" to="/app/rule/light_lance">Light Lances</nuxt-link>. & <span class="textbf">Devastating Charge(+1 Str, +1 AP)</span> & --<br><hr><span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/paired_weapons">Paired Weapons</nuxt-link></span> & +1 Att, +1 Off & <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/twohanded">Two-Handed</nuxt-link></span>. <nuxt-link class="ruleLink" to="/app/rule/attacks">Attacks</nuxt-link> made with <nuxt-link class="ruleLink" to="/app/rule/paired_weapons">Paired Weapons</nuxt-link> ignore <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/parry">Parry</nuxt-link></span>.<br><hr><span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/spear">Spear</nuxt-link></span> <nuxt-link class="ruleLink" to="/app/rule/model"><br />Models</nuxt-link> with <nuxt-link class="ruleLink" to="/app/rule/mount">Mount</nuxt-link> or Centauroid cannot use <nuxt-link class="ruleLink" to="/app/rule/spear">Spears</nuxt-link>. & <br />+1 Agi, +1 AP, +1 additional AP against <nuxt-link class="ruleLink" to="/app/rule/mount">Mount</nuxt-link> & <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/fight_in_extra_rank">Fight in Extra Rank</nuxt-link></span>, <br><br>Melee Combat <nuxt-link class="ruleLink" to="/app/rule/weapons">Weapons</nuxt-link>
Building an army? Create, validate and share your list with New Recruit, army builder for The Ninth Age and many more games.
Try the builder