Measuring Distances

(Rule)
Description: The unit of measurement for all distances and ranges in The 9th Age: Fantasy Battles, is the inch (SI). An inch corresponds to 2.54m.

When using 28mm scale miniatures, 1" in the game would be roughly equal to 1.5 meters in real life. An average human-like creature in the game has an Advance Rate of 4" and a March Rate of 8", which means that in a single Movement Phase it would move only 6 metres (12 if marching). Likewise, a ranged weapon like a Longbow has an effective range of 30" in the game, which would equal roughly 45 metres, which is 5 times shorter than the average historic effective range of the weapon of around 250 metres.

For example, players could use the historic range of the Longbow to determine what kind of distance 1" represents in a game. In that case 1" would be slightly more than 8 metres and much closer to representing the distances assumed when writing the rules for this game.

We do not wish to tell players how to imagine their fights or how many individuals each miniature should represent, but we believe that an easy equation of 1" being roughly equal to 10 metres is a good representation of the size of the game. An average game will be played on a 72×48SI table and thus represents a real-life area of 720×480 SI or roughly 50 football pitches. In medieval times (the closest thing we have to our fantasy world) this would represent an average sized battlefield where two forces with soldiers numbering from a few hundred to several thousand would meet.

To determine the distance between two points on the Battlefield (or two units, or any other elements), you always measure from the closest points, even if the line of measuring goes through any kind of intervening or obstructing element.

The rules often refer to things being within a certain distance. Measure the distance between the closest points. If this distance is less than or equal to the given range, they are considered to be within range. This means that a model is always within range of itself, and that the entire model or unit does not need to be within range, only a fraction of it.

When measuring distances to and from a unit, measure to and from its Unit Boundary.

Players are allowed to measure any distance at any time.