Manoeuvres Types

(Rule)
Description: Manoeuvre Types are different actions that can be made as part of other moves. For example, Snaking Forward Move is used during Charge, March and Advance Moves, and Pivots are during Advance Moves and Post Combat Pivot.

I know it might seem strange to think, but people who aren’t goblins sometimes like to move about in an organiferised fashion. Those sole-jers love nothing so much as marching up and down like lemmings with their perfect timing. What’s wrong with a good old crazed rush, I ask you, with everyone tripping over each other the way the gods intended? Some people just want to take the joy out of the mob.

h2 class='ruleTitle'>Pivot
When performing a Pivot, first mark the Centre of the unit. Then temporarily remove the unit from the Battlefield, and place it back on the Battlefield, facing any direction, while keeping its Centre in the same position as before. Models may be repositioned within the unit, as long as the number of files does not change. No single model can be moved further than twice its Mobility, from starting to ending position. Measure the direct path of the centre of the models' bases.



h2 class='ruleTitle'>Snaking Forward Move
A Snaking Forward Move is broken down into three optional actions, which are carried out in the order detailed below.

1 - Initial Forward: The unit moves straight forward.
2 - Wheel: The unit is rotated forward around one of its front corners, up to 90 degrees.
3 - Concluding Forward: The unit moves straight forward.

Most Snaking Forward Moves have a limit to the distance the unit can move. Add the distance used for each action to a total. This total cannot exceed the Snaking Forward Move distance.

For forward moves (step 1 and 3), the moved distance is the distance the unit moves forward. The distance used for the wheel (step 2), is the distance the outer front corner is moving in the unit's straight forward direction, see Figure figure/snakingForward.

Only consider the unit's Front Facing during the whole Manoeuvre (e.g. for the Unit Spacing rule), until after the Manoeuvre is completed, where the whole Unit Boundary is again considered (i.e. the unit must abide by the Unit Spacing rule at its final position).

If the Snaking Move is made as a Charge Move, the Manoeuvre also includes the Align (i.e. only consider the Front Facing until after Align has been completed).

Mid-move Actions

If, for any reasons, the unit's or an individual model's position is relevant in the middle of an ongoing Snaking Forward Move (such as performing a Sweeping Attack or taking a Dangerous Terrain Test), the position of the unit is considered as follow:

  • At the start of the Snaking Forward Move, before moving the unit at all, the unit is collapsed into a line – its Front Facing. Everything behind this line moves straight forward until they meet the Front Facing. The unit then moves forward as this single line.

  • Note that the model's still have a width (but no depth), equal to their base width, and note that this move can cause Dangerous Terrain Tests if used with a move type that triggers Dangerous Terrain Tests, such as March or Charge move.

  • When the unit reaches its unit's final position at the end of the Snaking Forward Move, the unit expands to regain its depth again. This is done by back parts of the unit moving straight back from the Front Facing until they reach their original position within the unit

Snaking Forward MoveThe unit first performs an Initial Forward by moving straight forward.
The unit then Wheels by rotating forward around its right front corner.
Finally, the unit performs a Concluding Forward move, where it moves straight forward again.

Simplified Snaking Forward Move\
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When executing a Snaking Forward Move, you can quickly check possible moves by using a measuring stick that has the same length as the width of the unit. Place this stick parallel with the unit’s Front Facing, then move the stick using the Snaking Forward Move rules. This stick represents the Front Facing of the unit.

  • If you are not happy with the end position, put this stick back at the Front Facing of the unit and try again.

  • Once you are happy with the position, leave the stick in its place and now move the unit to this position, aligning the Front Facing with measuring stick.

ReferenceManualColor
A
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B \

ReferenceManualColorExample of Wheeling and PivotingA. Example of a Pivot. The unit is rotated around its centre. During this rotation, the unit is removed from the table, and then placed back facing a new direction. When measuring a Pivot, it's recommended that you start off by marking the centre of the unit. You can do this without moving the unit by placing four markers around it, such that they form a cross with its centre under the unit's centre. Then remove the unit and place it back, with its centre again on the centre of the marked cross.

B. Example of a Wheel. The unit is rotated forward, around one of its front corners. The distance the unit is considered to have travelled is equal to the distance the unit’s outer front corner has moved in the straight forward direction, indicated by the red line in the figure. The example Wheel moved 4 inches. When measuring a Wheel, it's recommended to place a measuring stick next to the unit and aligned towards the unit's forward direction. Then wheel the unit to the wanted position, and then read off the distance from the measuring stick by checking how far the front corner moved, as indicated by the dotted line in the figure above.