Magical Move

(Rule)
Description: Some spells or abilities enable a unit to perform a Magical Move. The move is performed as if in step 3 of the Movement Phase Sequence (Moving Units), which means that it follows the same rules and restrictions as if this was a new Moving Units sub-phase (e.g. Fleeing units, Shaken units, units with Random Movement, or units Engaged in Combat cannot move). Actions that a unit could normally do in the Moving Units sub-phase can be made (such as Wheeling, Reforming, joining units, leaving units, and so on).

A Magical Move always has a limited movement range (e.g. the target may perform a 12" Magical Move): the target's Advance Rate and March Rate are always equal to this value for the duration of the move. A unit can only perform a single Magical Move per Magic Phase.