Line of Sight

(Rule)
Description: A model can draw Line of Sight to its target (a point, a model, or a Unit Boundary) if you can extend a straight line from its Front Facing directly to its target, without the line:


• Leaving the model's Front Arc

• Being interrupted by Opaque Terrain

• Being interrupted by the the edge of a base of a model that has an equal or bigger Height than both the model and its target (see , for more details; Model Rules such as Tall or Skirmisher can affect this)

For the purpose of drawing Line of Sight to or from a point on the Battlefield, that point is considered to be of Standard Height.

When drawing Line of Sight from several models inside a unit, this is done independently for each model. Line of Sight cannot be drawn to targets if the endpoint would be outside the unit's Front Arc, and models never block Line of Sight to or from other models within the same unit. A unit is considered to have Line of Sight to a target if one or more models in the unit have Line of Sight. A model is considered to have Line of Sight to a unit if it can draw Line of Sight to any model inside that unit or to any part of the unit's Unit Boundary.

See figure figure/line_of_sight for an illustration of how to draw Line of Sight from a model.



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Drawing Line of Sight.The area within which the single model unit D can draw Line of Sight is marked in yellow.
Unit B is within Line of Sight.
Unit A is within Line of Sight as unit D can draw Line of Sight to the Unit Boundary of unit A, even though that part of A's Unit Boundary is not occupied by any models.
Unit C is not within Line of Sight as the Impassable Terrain Feature counts as Opaque Terrain and therefore blocks Line of Sight from unit D to unit C.