Description: Model Rules include keywords to help define their effects. These keywords can be used directly within the rulebook, which applies to rules that always have that keyword. Alternatively, keywords can be specified for individual rules on specific models, spells, or weapons. In this case this is done within brackets following the name of the rule.
Below follows a list of Model Rule keywords:
• Shooting or Melee & Shooting (Attack Attributes only): An Attack Attribute with the keyword Shooting only affects attacks made with Shooting Weapons, while an Attack Attribute with the keyword Melee & Shooting affects both Melee Attacks and attacks made with Shooting Weapons.
• Remember that the default if none of these keywords are used is that Attack Attributes only affect Melee Attacks.
• For example, by default Poison Attacks affect only Melee Attacks. If a model part has Poison Attacks(Shooting), this means the Poison Attacks rule applies only to attacks made with that model part’s Shooting Weapons, unless it also has Poison Attacks or Poison Attacks(Melee & Shooting).
• Special Attacks: Apply the following rules to Attack Attributes with this keyword. A model with this rule can make a special Melee Attack (which is not a Standard Melee Attack), that hits automatically. Since not a Standard Melee Attack this attack can usually not be made as a Supporting Attack and does not suffer from Restricted Attacks (see Melee chapter). Special Attacks cannot be allocated towards Attachable Models that could not be the target of a Ranged Attack (see Attacks chapter).
• Cumulative: Effects from multiple instances of a Model Rule with the Cumulative keyword are combined and add up.
• Distance Modifiers: Denoted as a number followed by ". Any distances in the Model Rule description is replaced by the number. For example, Vanguard(3"") means that the model can perform a Vanguard move, but its Mobility is set to 3" instead of the normal 6".
• Towards X: The Attack Attribute only applies if the attack is allocated to a specific type of enemy model. The conditions are given as X. If more than one type of enemy is relevant they are separated by or. If multiple conditions must be fulfilled, these conditions are separated by and. For example, Multiple Wounds(2, towards Height 4 and Beast, or Height 5) means that Multiple Wounds can be used versus models that are both Height 4 and Beast, as well as versus models that are Height 5, regardless of if the model has the Beast Property or not.
• Against X: The Model Rule only applies when attacked by a certain type of model or with certain Rules or Properties. See the rules under Towards X for how to interpret or and and. For example, Hard Target(against Lethal Strike) means that the model can only use its Hard Target rule when attacked by an attack with Lethal Strike.
• Unique Keywords: In addition to the standard model rule keywords defined above, certain Model Rules have unique keywords. These are defined in the respective rules themselves.