Keywords

(Rule)
Description:
<nuxt-link class="ruleLink" to="/app/rule/model">Model</nuxt-link> Rules include <nuxt-link class="ruleLink" to="/app/rule/keywords">keywords</nuxt-link> to help define their effects. These <nuxt-link class="ruleLink" to="/app/rule/keywords">keywords</nuxt-link> can be used directly within the rulebook, which applies to rules that always have that keyword. Alternatively, <nuxt-link class="ruleLink" to="/app/rule/keywords">keywords</nuxt-link> can be specified for individual rules on specific <nuxt-link class="ruleLink" to="/app/rule/model">models</nuxt-link>, <nuxt-link class="ruleLink" to="/app/rule/spells">spells</nuxt-link>, or <nuxt-link class="ruleLink" to="/app/rule/weapons">weapons</nuxt-link>. In this case this is done within brackets following the name of the rule.<br><br>    Below follows a list of <nuxt-link class="ruleLink" to="/app/rule/model">Model</nuxt-link> Rule <nuxt-link class="ruleLink" to="/app/rule/keywords">keywords:</nuxt-link><br>   <br>        <br>&nbsp;&nbsp;&bull;  <span class="textbf">Shooting</span> or <span class="textbf">Melee & Shooting</span> <nuxt-link class="ruleLink" to="/app/rule/attack_attributes">(Attack Attributes</nuxt-link> only): An Attack Attribute with the keyword Shooting only affects <nuxt-link class="ruleLink" to="/app/rule/attacks">attacks</nuxt-link> made with <nuxt-link class="ruleLink" to="/app/rule/shooting_weapons">Shooting Weapons</nuxt-link>, while an Attack Attribute with the keyword Melee & Shooting affects both <nuxt-link class="ruleLink" to="/app/rule/melee_attacks">Melee Attacks</nuxt-link> and <nuxt-link class="ruleLink" to="/app/rule/attacks">attacks</nuxt-link> made with <nuxt-link class="ruleLink" to="/app/rule/shooting_weapons">Shooting Weapons</nuxt-link>.<br>        <br>            <br>&nbsp;&nbsp;&bull;  <i>Remember that the default if none of these <nuxt-link class="ruleLink" to="/app/rule/keywords">keywords</nuxt-link> are used is that <nuxt-link class="ruleLink" to="/app/rule/attack_attributes">Attack Attributes</nuxt-link> only affect <nuxt-link class="ruleLink" to="/app/rule/melee_attacks">Melee Attacks</nuxt-link>.</i><br>          <br>&nbsp;&nbsp;&bull;  <i>For example, by default <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/poison_attacks">Poison Attacks</nuxt-link></span> affect only <nuxt-link class="ruleLink" to="/app/rule/melee_attacks">Melee Attacks</nuxt-link>. If a <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> part has <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/poison_attacks">Poison Attacks(Shooting)</nuxt-link></span>, this means the <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/poison_attacks">Poison Attacks</nuxt-link></span> rule applies only to <nuxt-link class="ruleLink" to="/app/rule/attacks">attacks</nuxt-link> made with that <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> part’s <nuxt-link class="ruleLink" to="/app/rule/shooting_weapons">Shooting Weapons</nuxt-link>, unless it also has <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/poison_attacks">Poison Attacks</nuxt-link></span> or <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/poison_attacks">Poison Attacks</nuxt-link>(Melee & Shooting)</span>.</i><br>      <br><br>        <br>&nbsp;&nbsp;&bull;  <span class="textbf">Special <nuxt-link class="ruleLink" to="/app/rule/attacks">Attacks</nuxt-link></span>: Apply the following rules to <nuxt-link class="ruleLink" to="/app/rule/attack_attributes">Attack Attributes</nuxt-link> with this keyword. A <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> with this rule can make a special Melee Attack (<i>which is not a Standard Melee Attack</i>), that hits automatically. Since not a Standard Melee Attack this attack can usually not be made as a Supporting Attack and does not suffer from Restricted <nuxt-link class="ruleLink" to="/app/rule/attacks">Attacks</nuxt-link> (<i>see Melee chapter</i>). Special <nuxt-link class="ruleLink" to="/app/rule/attacks">Attacks</nuxt-link> cannot be allocated towards <nuxt-link class="ruleLink" to="/app/rule/attachable_models">Attachable Models</nuxt-link> that could not be the target of a Ranged Attack (<i>see <nuxt-link class="ruleLink" to="/app/rule/attacks">Attacks</nuxt-link> chapter</i>).<br>       <br>&nbsp;&nbsp;&bull;  <span class="textbf">Cumulative</span>: Effects from multiple instances of a <nuxt-link class="ruleLink" to="/app/rule/model">Model</nuxt-link> Rule with the Cumulative keyword are combined and add up.<br>       <br>&nbsp;&nbsp;&bull;  <span class="textbf">Distance Modifiers</span>: Denoted as a number followed by ". Any distances in the <nuxt-link class="ruleLink" to="/app/rule/model">Model</nuxt-link> Rule description is replaced by the number. <i>For example, <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/vanguard">Vanguard(3"")</nuxt-link></span> means that the <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> can perform a <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/vanguard">Vanguard</nuxt-link></span> move, but its Mobility is set to 3" instead of the normal 6".</i><br>     <br>&nbsp;&nbsp;&bull;  <span class="textbf">Towards X</span>: The Attack Attribute only applies if the attack is allocated to a specific type of enemy <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link>. The conditions are given as X. If more than one type of enemy is relevant they are separated by or. If multiple conditions must be fulfilled, these conditions are separated by and.    <i>For example, <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/multiple_wounds">Multiple Wounds</nuxt-link>(2, towards Height 4 and <nuxt-link class="ruleLink" to="/app/rule/beast">Beast</nuxt-link>, or Height 5)</span> means that <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/multiple_wounds">Multiple Wounds</nuxt-link></span> can be used versus <nuxt-link class="ruleLink" to="/app/rule/model">models</nuxt-link> that are both Height 4 and <nuxt-link class="ruleLink" to="/app/rule/beast">Beast</nuxt-link>, as well as versus <nuxt-link class="ruleLink" to="/app/rule/model">models</nuxt-link> that are Height 5, regardless of if the <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> has the <nuxt-link class="ruleLink" to="/app/rule/beast">Beast</nuxt-link> Property or not.</i><br>        <br>&nbsp;&nbsp;&bull;  <span class="textbf">Against X</span>: The <nuxt-link class="ruleLink" to="/app/rule/model">Model</nuxt-link> Rule only applies when attacked by a certain type of <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> or with certain Rules or <nuxt-link class="ruleLink" to="/app/rule/properties">Properties</nuxt-link>. See the rules under Towards X for how to interpret or and and. <i>For example, <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/hard_target">Hard Target(against Lethal Strike)</nuxt-link></span> means that the <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> can only use its <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/hard_target">Hard Target</nuxt-link></span> rule when attacked by an attack with <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/lethal_strike">Lethal Strike</nuxt-link>.</span></i><br>        <br>&nbsp;&nbsp;&bull;  <span class="textbf">Unique Keywords</span>: In addition to the standard <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> rule <nuxt-link class="ruleLink" to="/app/rule/keywords">keywords</nuxt-link> defined above, certain <nuxt-link class="ruleLink" to="/app/rule/model">Model</nuxt-link> Rules have unique <nuxt-link class="ruleLink" to="/app/rule/keywords">keywords</nuxt-link>. These are defined in the respective rules themselves.<br>   

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