h2 class='ruleTitle'>Share Army ListsAfter deciding on the size of the game, the next step for both players is to share Army Lists and all relevant information about the upcoming game.
Sharing Army Lists before the game starts allows both players to look up the rules that apply to the units to be involved in the game, so that they understand how those will function and can plan their strategy accordingly, avoiding any unpleasant surprises, and minimising the time spent on time reading rules in the Army Books while playing.
h2 class='ruleTitle'>Build the BattlefieldWhile the game is playable on a wide variety of sizes of the Battlefield, we recommend that the following sizes are adhered to. This provides a good balance between enough room to manoeuvre your troops, without having so much room that there is hardly any engagement.
•
Battlefield Size: The game is played on a rectangular Battlefield, with two main measurements:
•
Short Table Edge: The main direction along which the two opposing armies face each other. We recommend 48" regardless of
Army Size.
•
Long Table Edge: In most Deployment Types the long
table edge is the direction along which the units of each army is lined up. The bigger the armies are, the longer the
table edge you need to fit all the units. See the table beside for recommandations.
•
Terrain placement: The
Terrain on the Battlefield is essential for adding depth and strategic elements to the game. It can represent various features, from simple objects to more significant landmarks. Players have the flexibility to determine the size, type, and number of
Terrain Features, as well as their placements. There are prebuilt maps available in the
Season Packs.
Long Table Edge | Short Table Edge | Recommended Army Size
|
48" | 48" | 0 - 3499 pts Warband \ |
60" | 48" | 3500 - 3999 pts Field Army \ |
72" | 48" | 4000 - 4999 pts Field Army \ |
90" | 48" | 5000 - 6999 pts Field Army \ |
120" | 48" | 7000 - 9999 pts Grand Army |
It’s not about winning, they say. Who is Klepa to disagreedy? Just a nice friendly battle with mounds of fallen comraddies – most important thing is to have fun with it! And whatever you do, don’t let the things you’ve seen haunt you the rest of your days!
h2 class='ruleTitle'>Select Victory ConditionsThe Victory Conditions for the games is divided into three parts (see chapter Winning the Game for their relative importance);
• Victory Points, meaning how much of the opponent’s army has been destroyed.
• A single Primary Objective that both players compete to win, and
• If using Secondary Objectives, one for each player. See the Season Packs for Secondary Objectives. If this is your first game, we recommend playing without Secondary Objectives.
If no outside source tells you which one to use (e.g. tournament organiser, campaign rule, Season Packs, etc.), players use the Primary Objectives below.
Scoring Units
Units containing Rank-and-File models that fulfil all conditions below are considered a Scoring Unit:
• It has a Standard Bearer.
• It does not have Light Troops.
• It was not Summoned during the game.
• It did not arrive on the Battlefield in Game Turn 6 (e.g. through Ambush).
A unit that is Shaken (see Psychology chapter) temporarily stops being Scoring until it is no longer Shaken.
Rank-and-File units
Any unit containing Rank-and-File models is considered a Rank-and-File unit.
Destroyed in Combat
The following scenarios are all considered cases of a unit being Destroyed in Combat:
• A unit loses its last Health Point whilst Engaged in Combat (including as a result of losing Health Point from Combat Score, e.g. from Supernal and Unstable).
• A unit Breaks from Combat and is caught by a pursuing unit.
• A unit Breaks from Combat and is removed as Casualty during its Flee Move (e.g. due to Dangerous Terrain Tests, fleeing off the table, etc.).
For this, consider the original unit, meaning as listed on the Army List. This means that the Rank-and-File part of a unit might be Destroyed in Combat, while an Attachable Model joined to the unit is not, or vice versa.
1214.4Primary Objective - Spoils of War
When an enemy Scoring unit is Destroyed in Combat, the opposing player puts one Spoils Token on one of their Scoring Units (if there are any) that was just engaged with the unit Destroyed in Combat.
A unit loses all of its Spoils Tokens when any of the following occurs:
• The last Health Point on its Rank-and-File models (see Models and Units in the Definitions and Terminology chapter) is lost.
• It becomes Shaken. Remember that units that perform a Flee Move automatically become Shaken.
At the end of the game, the player with the most Spoils Token on their units wins this Primary Objective.h2 class='ruleTitle'>Select Deployment TypeIf no outside source tells you what Deployment Type to use, players can use the Frontline Clash standard deployment type instead, or choose one from the Season Packs.
Frontline Clash
A Central line is the line drawn through the centre of the board and parallel to the Long Board Edges. Deployment Zones are more than 12" away from the centre line, towards your Long Table Edge, and more than 6" from the Short Table Edges.
frontlineclash
Frontline Clash
A Central line is the line drawn through the centre of the board and parallel to the Long Board Edges. Deployment Zones are more than 12" away from the centre line, towards your Long Table Edge, and more than 6" from the Short Table Edges.
frontlineclash