Description: Impassable Terrain can be represented for example by monoliths, cliffs, massive boulders, or buildings.
Impassable Terrain has the following rules:
• Opaque Terrain.
• Dangerous Terrain (4+) for units making Flee Moves through Impassable Terrain.
• Impassable: Models cannot move into or through Impassable Terrain (except as part of a Flee Move).