Impassable Terrain

(Rule)
Description:

Impassable Terrain can be represented for example by monoliths, cliffs, massive boulders, or buildings.

Impassable Terrain has the following rules:

  • Opaque Terrain.

  • Dangerous Terrain (4+) for units making Flee Moves through Impassable Terrain.

  • Impassable: Models cannot move into or through Impassable Terrain (except as part of a Flee Move).




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