Impact Hits

(Rule)
Description:
If Charging, the <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> part can make a Special Attack which is resolved at Agility Step 10, and inflicts X hits, using the <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> part’s Strength, Armour Penetration, and <nuxt-link class="ruleLink" to="/app/rule/attack_attributes">Attack Attributes</nuxt-link>, but not <nuxt-link class="ruleLink" to="/app/rule/weapons">Weapons</nuxt-link>.<br> <i>Remember that <nuxt-link class="ruleLink" to="/app/rule/attacks">attacks</nuxt-link> multiplied into several hits are allocated after establishing how many hits are scored (i.e. after the attack has hit)</i>.<br><br>If more than one <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> part of a combined <nuxt-link class="ruleLink" to="/app/rule/model">model</nuxt-link> has <nuxt-link class="ruleLink" to="/app/rule/impact_hits">Impact Hits</nuxt-link>, only a single <nuxt-link class="ruleLink" to="/app/rule/model">Model</nuxt-link> Part can perform its <nuxt-link class="ruleLink" to="/app/rule/impact_hits">Impact Hits</nuxt-link> in each Round of Combat <i>(owner’s choice)</i>.

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