Header

(Rule)
Description: The header of a unit entry usually contains all the general information on the unit (see figure figure/unit_entry_header).

1 - Unit name


This is the name of the unit that will be used e.g. when choosing the unit to perform an action like Charging, or when targeting the unit with a spell or a Shooting Attack.

2 - Army Category


Every unit is part of an Army Category, like Characters, Core, or Special, which is important e.g. for building an army or for certain Model Rules. Each Army Category is represented by an icon that corresponds to the respective Army Category as shown in each Army Book's section on Army Organisation.

Note that some units may belong to more than one Army Category (see ). In this case, the icons of all these Army Categories will be depicted.

3 - Unit size


The unit size tells you the minimum and the maximum size of the unit when building an army. The minimum unit size corresponds to the number of models that the unit must contain at least. And accordingly, the maximum unit size represents the number of models that the unit can consist of at the most.

In the example in figure figure/unit_entry_header, a unit of Tin Men must consist of at least 15 models when building the army, while you can add up to 35 models, attaining the unit's maximum size of 50 models.

4 - Unit cost


The unit cost tells you how many points you have to pay for adding the unit to your army in its minimum size, and how many points each additional model will cost. For some units in the game, an additional model will cost the same amount of points as a model that is part of the unit's minimum size, while for others additional models may be more or less expensive than the initial models.

In the example in figure figure/unit_entry_header, a unit of Tin Men consisting of the minimum size of 15 models will cost 120 points, while each additional Tin Man model will cost 10 points. So for instance a unit of 25 Tin Men will cost a total of 220 points (120 points for the first 15 models and 100 pts for the 10 additional models).

5 - Scoring


Some units have a certain Model Rule called Scoring, which is relevant for winning Secondary Objectives during the game (see Scoring and ). Units with this Model Rule will be marked with a pennant icon.

6 - Unit cap


Certain units can only be selected a limited number of times in an army. In this case, you will find a 0--X Units/Army cap in the unit entry. In the example, an army may contain up to four units Tin Men, regardless of their size, equipment, etc.

7 - Model specifications


Every model in the game has a specific Height, Type, and base size, which are relevant for a wide variety of game mechanics and Model Rules.