Description: During Pre-game Selection, mark a point on the Battlefield at least 1.5" away from the opponent’s Deployment Zone and at least 12" away from the opponent's Long Table Edge, with a Gateway Marker.
There can never be more than 4 friendly Gateway Markers on the Battlefield.
If a Gateway Marker is removed all units within 1.5" of the marker suffer 2D3 hits with Toxic Attacks.
Remove all friendly Gateway Markers if there are no friendly Hellmaws on the Battlefield.
At the start of each friendly Magic Phase (before drawing a Flux Card), if the model is Unengaged it may apply one of the following effects:
• Mark a single point on the Battlefield within 24" of the model with a Gateway Marker. Before doing so, you may remove a friendly Gateway Marker, from the Battlefield, that was not placed this Player Turn.
• Target a single unengaged friendly unit within 6" of the model, not containing any models of Height 5, that was allowed to move in the prior Movement Phase (is not shaken, did not Ambush, Fail Charge, unengaged etc.) that does not contain any model with Height 5, and that is not Shaken. Remove the unit from the Battlefield and immediately place it back on the Battlefield with Ambush(within 1.5" of a friendly Gateway Marker, that was not placed during this Player Turn). If the unit cannot be placed following these rules, it is considered destroyed where it was removed.