Fighting a Duel

(Rule)
Description: If the Duel was accepted, the model that issued the Duel and the model that accepted the Duel will fight the Duel based on the following rules:


• The two models count as being in base contact with each other (even if their bases are not physically touching each other), in the Facings that their units are Engaged in with each other.

• The two models must allocate all their Close Combat Attacks towards each other.

Melee Attacks made towards a unit as a whole (such as Breath Attacks, Impact Hits, Grind Attacks, Stomp Attacks) can only be made against the opposing duellist's unit and can only be distributed onto the opposing duellist. Melee Attacks made at specific models (such as all models in base contact) are unaffected and work as normal.

• No other model can allocate attacks towards either of these models, and attacks/hits from Melee Attacks can never be distributed onto a model that is fighting a Duel.

• If one of the models is removed as a casualty in the Melee Phase before the other model had a chance to make all its Melee Attacks (this is a common situation with Characters that have attacks with more than one Agility value, such as a rider and its mount, or a model with Stomp Attacks), any of the attacks not yet carried out can and must be directed at the removed model, as if it was still Engaged and in base contact, in order to get an Overkill bonus. Note that the gap from the removed model is filled immediately during the Initiative Step in which the model is removed, according to the rules for .

• If one of the models is removed as a casualty, Breaks, or if the combat ends for any reason (including being divided through Splitting Combat), the Duel ends at the end of the phase. If neither model is removed as a casualty and both their units are still Engaged with one another at the start of the next Round of Combat, the Duel continues. No other Duel can be issued in the same combat before the Duel ends.