Feigned Flight

(Rule)
Description: At the end of a Round ofCombat, if a unit with Feigned Flight is still Engaged with an enemy unit, before rolling any Break Tests, any unit with Feigned Flight may choose to voluntarily break from the Combat. If so, the unit is considered to have failed a Break Test. If the unit was on the winning side of the combat, the enemy cannot Pursue.

In addition, any Rally Tests taken by units with Feigned Flight after voluntarily becoming Shaken (either due to Charge Reaction Flee! or disengaging from combat), are automatically passed. This cannot be used if the unit has performed another Flee move before rolling the Rally Test.

Models with Fearless and Feigned Flight are not prevented from choosing Charge Reaction Flee! due to Fearless.

Remember that a voluntary Flee Move does not cause a Panic Test in friendly units that the Fleeing unit moves through.