Distributing Hits

(Rule)
Description: All attacks that target a unit as a whole will under normal circumstances hit the unit's R&F Health Pool. These include most Ranged Attacks and most Melee Attacks that are not Close Combat Attacks. How hits are distributed may change when Characters are joined to units, as described in Characters.

Close Combat Attacks are not distributed, but are allocated before to-hit rolls are made, as mentioned above. Do not redistribute the hits from Close Combat Attacks at this stage.

In cases where not all models of a Health Pool have the same relevant Characteristics or rules (such as different Resilience values or different saves), use the value or rules of the largest fraction of the Health Pool's models, and apply them to all rolls (to-hit, to-wound, saves). In case of a tie, the attacker chooses which fraction to use.