An army from this Supplement Army Book uses a Sin Token pool in order to track the Battlefield’s
Consult the
• The corresponding threshold has been reached.
• It is the Legion of Sin Player Turn.
In battles between two armies from this Supplement Army Book, track each pool separately.
Effects from different thresholds and pools stack and, unless specifically stated otherwise, affect both armies.
Add one Sin Token to your pool immediately when one of the following conditions is met:
• The opponent chooses to apply
• At the start of any Melee Phase, one or more friendly Characters with
In addition, each Legion of Sin has a unique condition for adding Sin Tokens to their Sin Token pool:
•
Add 1 Sin Token at the end of a phase in which one or more models with
• Gluttony: Add 2 Sin Tokens at the end of any Melee Phase in which one or more units have been removed as casualties.
• Greed: Add 1 Sin Token at the end of Siphon the Veil if the Active Player saved 3-5 Veil Tokens;
if 6 Veil Tokens were saved, add 2 Sin Tokens instead.
• Lust: Add 1 Sin Token at the start of any Melee Phase for each unit that is Engaged with the Flank Facing of an enemy unit,
and 2 Sin Tokens for each unit that is Engaged with the Rear Facing of an enemy unit.
• Pride: Add 1 Sin Token at the start of the Melee Phase for each combat in which one or more friendly single model units are Engaged with at least one enemy unit with more Full Ranks than themselves, up to a maximum of 2.
• Sloth: Add 1 Sin Token at the end of any Magic Phase in which at least two non-Attribute Spells were successfully cast; in case of three or more, add 2 Sin Tokens instead.
• Wrath: Add 1 Sin Token at the end of any Charge Phase in which two units declared a Charge;
if three or more units declared a Charge, add 2 Sin Tokens instead.
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