Description: Starting with the Attacker, players then take turns deploying their units fully inside their own Deployment Zone following the Unit Spacing rule (Unit Spacing is defined in the Definitions and Terminology chapter). On each of their deployment turns, a player can deploy any number of units, but must deploy at least one unit.
Any Attachable Model that wishes to begin the game joined to a unit must be deployed inside and simultaneously with that unit.
When one player has Deployed their whole army, that player immediately chooses who has the first Player Turn. This does not include units that can, and choose to be deployed during the Game Turns (such as units with Ambush).
Since finishing deployment first allows you to choose which player has first Player Turn, a common practice is to deploy your entire army the first chance you get. Once your are more comfortable with the game, you will start weighing the strategic benefits from knowing where the opponent’s troops are deployed against the advantage of choosing who has the first player turn.
Rules and Abilities of Undeployed Units
Until being deployed, units cannot perform any actions at all, and all their Magic Items, rules, and abilities not related to their deployment don’t work, unless specifically stated otherwise.
Undeployable Units
In the unlikely event that a unit cannot be deployed during the Deployment Phase for whatever reason (e.g. if there is not enough space in the player’s Deployment Zone), the unit counts as Destroyed and is removed as a casualty, unless specifically stated otherwise.