Cover

(Rule)
Description: For each model that is shooting, check if the target benefits from Cover by drawing three straight lines from the shooting model to the target. These lines should all start from the same point on the shooting model’s base as was used checking Line of Sight to the target.

  • One line is drawn to the right corner of the Target Facing.

  • One line is drawn to the left corner of the Target Facing.

  • One line is drawn to the centre of the Target Facing.

If two or more of these lines pass through Obstructions that Contribute to Cover (both Soft or Hard), the target benefits from Soft Cover. If at least 2 of these lines pass through Obstructions that contribute to Hard Cover, instead apply the rules for Hard Cover.

Example of Cover in the Terrain Feature.The blue unit is located in the red unit’s Flank Arc, so the Flank Facing is the Target Facing.
Two of three of the drawn lines pass through the Forest, so the red unit benefits from Cover.

Obstructions that Contribute to Cover


There are two types of Cover: Soft Cover and Hard Cover. The most common reason for applying Cover is the target being obscured by Terrain or other models, or the target being inside a Terrain Feature.

The following obstructions contribute to cover:

Soft Cover


  • Terrain that is Covering Terrain* and that contributes to Soft Cover.

  • Models that have equal or larger Height than either the shooter or the target.

Hard Cover


  • Terrain that is Opaque Terrain

  • Terrain that is Covering Terrain* and that contributes to Hard Cover.

  • Models that have equal or larger Height than both the shooter and the target.

*See Terrain chapter for details.
Note that Models that have smaller Height than both the shooter and target don’t affect Cover.