Combat Formation

(Rule)
Description:
Steady

Units that have more Proper Ranks than each of the enemy units engaged in contact with it, are Steady. Apply the following rule for such units:

  • When losing a Round of Combat and rolling Break tests, modifiers to the Courage from the Combat Score difference are set to a minimum of -2 (i.e. cannot be a smaller number than -2).

Solid
Units with X or more Proper Ranks are considered Solid.

  • X is 3 for units of Height 0 - 2.

  • X is 2 for units of Height 3 - 5.

Steady and Solid

Units that are both Steady and Solid (see Definitions and Terminology chapter):

  •

  •

  • When losing a Round of Combat and rolling Break Tests; modifiers to the unit's Cou from the Combat Score difference are ignored.

  •

  • At the start of a Round of Combat, the unit gains Advantaged Position (+1 to wound max 3+) until the end of the Round of Combat.

Note that units that are Steady and Solid are also Steady. Apply the rules for Steady as well.

-1

Surrounded

A unit is considered Surrounded when it has enemies engaged with either its Flank and/or Rear Facing. A Surrounded unit counts as having X fewer Proper Ranks, where X is the combined number of Proper Ranks of the enemy units in its Flank and/or Rear.

If multiple units in the same Combat are Surrounded, first apply Surrounded from units that themselves are not Surrounded. Then apply Surrounded from units that are Surrounded. Active Player chooses the order in each of these steps.

The primary effects of this are on the amount of Combat Score the unit will get for Proper Ranks and whether the unit and its enemies are Steady or Solid. Note that a unit that has 0 Proper Ranks would be unaffected by this reduction.