Charge Reactions

(Rule)
Description: When a unit that has a Charge Declared against it must immediately perform a Charge Reaction. The owner of the charged unit declares which charge reaction, and resolve the effects immediately. There are two main Charge Reactions to choose from:

  • Hold!: This is the default Charge Reaction. Choosing the Hold! Charge Reaction means the unit stands its ground and makes no further action.

  • Flee!: A unit can select this Charge Reaction only once per phase, and only if not already Engaged in Combat. The unit is pivoted to face directly away from the Centre of the charging unit. It then performs a Flee Move (see Psychology section).

  • If this Flee Move brings the fleeing unit into contact with a unit that declared a Charge against it this phase, the fleeing unit is immediately removed as a Casualty.

  • Remember Flee Moves due to Charge Reaction Flee! do not cause a Panic Test in friendly units that the Fleeing unit moves through (unless caused by a failed Panic Test when charged by a model with Terror).