Charge Range

(Rule)
Description: Roll D6+4 and add the unit's Charge Speed (see Characteristic Profiles in the Definitions and Terminology chapter).

  • If the Charge Range is equal to or greater than the distance between the Charging unit and its intended target (in inches), there is enough space to complete the Charge Move including the Align Move, the Charge is successful and the Charger performs a Charge Move.

  • Otherwise, the Charge has failed and the Charger performs a Failed Charge Move.

Front or Flank?a) The Charging unit B is Located in enemy A's Front Arc (since this is where the centre of its Front Facing is).

b) The Charging unit must contact the Charged unit's Front Facing.

Some players prefer to know their odds when declaring charges.

Below are the probabilities for the most common charges.

Needed score to & 5" & 6" & 7" & 8" & 9" & 10"

D6+4 & 100% & 83% & 67% & 50% & 33% & 17%

Maximised*D6+4 & 100% & 97% & 89% & 75% & 56% & 31%

*Maximised rolls are explained in the Definitions and Terminiology chapter.