Charge Range

(Rule)
Description: A unit's Charge Range is normally 2D6" plus the unit's Advance Rate, using the lowest Advance Rate among the unit's models.


• If the Charge Range is equal to or higher than the distance between the Charger and the Charged unit, and if there is enough space to complete the Charge, the Charge is successful and the Charger performs a Charge Move.

• If the Charge Range is less than the distance between the Charger and the Charged unit, or if there is not enough space to complete the Charge (see ), the Charge has failed and the Charger performs a Failed Charge Move.



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Align moves.
In all 5 examples, unit A Charges the Front Facing of unit B.
a), b), and c) The align move of the Charging unit is made in the direction of alignment with the Charged Facing, so these align moves are legal.
d) The Charging unit cannot align due to the Impassable Terrain. In this situation, the Charged unit has to perform the align move.
e) When contacting the Charged Facing during its Charge Move using Flying Movement, unit A overlaps the Impassable Terrain. Rotating clockwise, unit A would still overlap the Impassable Terrain at the end of its Charge Move, which is not allowed. In order to clear the Impassable Terrain, unit A would have to rotate counter-clockwise. This align move is not legal because it it is not made in the direction of alignment with the Charged Facing.