Description: In the Charge Phase, your forces will take the initiative, breaking from their ordered manoeuvres to run headlong across the field, with the single purpose of meeting the enemy in Combat. But such charges are not so simple as they seem; eager troops can hesitate and stumble as the reality of battle approaches, or they might find their target is too far away, allowing the opponent to draw them out of position or rake them with fire before they can reach their ranks.The Charge Phase is an opportunity for the Active Player to move their units into Combat with enemy units by declaring charges. It is the primary method of engaging in Close Combat.
Never wear red to a minotaur party – that’s one of the classic blunders!
The Charge Phase is divided into the following steps:
1 - Start of the Charge Phase (and Player Turn)
2 - Declare Charges
• The Active Player chooses one of their units, and Declares a Charge against an enemy unit.
• The Reactive Player declares and resolves the target’s Charge Reaction.
• Repeat a - b, with your units, one at a time, until all of your units that can and wish to Declare a Charge has done so.
3 - Moves Charges
• The Active Player chooses a unit that has Declared a Charge, and rolls its Charge Range roll. If there are multiple units charging the same target, roll for Charge Range for units that charge the same target.
• Perform the Charge move or Failed Charge Move with the unit(s) you just rolled Charge Range for.
• Repeat step 3 for all units that Declared a Charge this phase.
4 - End of the Charge Phase.
/section{declaring_charges}/section{charge_moves}/section{failed_charge_move}/section{engaged_in_combat}