Characteristic Values

(Rule)
Description: Usually each Characteristic is rated with a value between 0 and 10. A higher value of a given Characteristic indicates that a model is more accomplished in that Characteristic. These values are used for various game mechanics like moving units and attacking with models, which will be explained in later chapters.

Random Characteristics

Some model parts have random values for one or more Characteristics (e.g. Attack Value D6+1). Roll for the value each time immediately before it is needed. In the case of Defensive and Offensive Characteristics, the rolled value is used for all simultaneous attacks from that model part (such as Shooting Attacks or Melee Attacks at the same Initiative Step). When several model parts in the same unit have a random value for a Characteristic, roll separately for each model part.

A random value for Advance Rate means that the model has the Random Movement Universal Rule (see Random Movement).

Special Cases of Characteristic\ Values

Sometimes Characteristic values in the Defensive or Global Characteristic Profile of mounts may contain a C instead of a value. In this case, C refers to the value in the Character’s profile, which is used instead.

Sometimes a value is written as C + X. In this case, use the Character’s value, increased by X (see ).

In other cases, a model part may not have any values for certain Characteristics (e.g. the chassis of a chariot). These cannot be modified in any way.