Champion

(Rule)
Description: A Champion gains First Amongst Equals, Front Rank, and Ordering the Charge.

First Amongst Equals

A Champion gains +1 Attack Value. If it is a Multipart Model, the Attack Value modifier only affects a single model part, which must be a model part without Harnessed or Inanimate.

Ordering the Charge

When a unit with a Champion rolls its Charge Range, it always counts as rolling at least a ‘4’. If the Charge is still failed, ignore this rule and use the rolled dice to determine the Failed Charge Move following the normal rules.

For example, a Charging unit with an Advance Rate of 7" containing a Champion declares a Charge against an enemy unit that is 11" away. In case of a Charge Range roll of 2, the Charge will still be successful since the Charge Range roll is considered to be 4, resulting in a Charge Range of 11".

Other Rules Associated with Champions

• Hits from attacks that follow the rules for Distributing Hits are never distributed onto Champions (see page distributing_hits).

• When removing non-Champion R&F models as casualties and a Champion is in a position that would normally be removed as a casualty, remove the next eligible R&F model and slide the Champion into the empty spot if applicable (see ).

• When Raising Health Points, a Champion is the first model that is brought back if it was previously removed as a casualty (see ).

Champions may choose to use a different Shooting Weapon than the other R&F models in their unit (see ).

Champions may issue and accept Duels. If a Duel is not accepted, a Champion cannot be chosen as the model that suffers the penalties for refusing a Duel (see ).