Description: Each attempt to kill an enemy first requires you to land a blow, and second, for the blow to prove harmful. And of course, it must not be blocked by armour or other defences.
/section{attacks}/section{attack_sequence}/section{saves}/section{health_pools_and_casualties}
Attacks in the game can be performed using melee weapons, ranged weapons, spells, or unique abilities. This section explains the general process of performing attacks and determining their success in causing damage to their targets.
All sources of damage are categorised as attacks, which are divided into:
• Melee Attacks: Attacks made in the Melee Phase, from models towards a unit it is Engaged in Combat with.
• Standard Melee Attacks: The most common type of Melee Attack, where model parts perform a number of attacks based on their Attack Value (as well as other parameters), are called Standard Melee Attacks.
• Ranged Attacks: All attacks that are not Melee Attacks are considered Ranged Attacks.
• Shooting Attacks: Sometimes the rules refer to Shooting Attacks or attacks made by Shooting Weapons. Shooting Attacks are a type of Ranged Attacks.