Artillery Weapons

(Rule)
Description: Artillery Weapons are a special kind of Shooting Weapon. These weapons are often installed on War Machines, but can on other occasions be carried by Chariots or Gigantic Beasts or contained within Special Items.

Artillery Weapons are Shooting Weapons that always have the Reload! Attack Attribute, and they may have specific profiles for range, shots, Strength, Armour Penetration, and other Attack Attributes, which you will find in their description. Some Artillery Weapons may have further rules as detailed below.

Cannon

Artillery Weapon

This Artillery Weapon can be fired in two ways:
Cannon, Range 72", Shots 1, Str 4 [10], AP 0 [10], Area Attack (1×5), [Multiple Wounds (D3+1)]
Volley Gun, Range 12", Shots 2D6, Str 4, AP 4

Catapult

Catapult attacks ignore to-hit modifiers from Soft Cover and Hard Cover. Resolve Catapult attacks as follows:


• On a natural to-hit roll of ‘1’, it Misfires: roll on the Misfire Table (table table/misfire, page table/misfire) and apply the corresponding result (a to-hit roll resulting in a Misfire cannot be rerolled).

• On a successful to-hit roll, the attack gains Area Attack (X×Y). Resolve the attack with the Strength and Armour Penetration stated in the Catapult's description.

• On any other to-hit result, roll to hit with a new Catapult attack, referred to as Partial Hit, and ignore any Misfire. If it hits, this attack gains Area Attack (X×Y), but you reduce both X and Y by 1. If either value reaches 0, no hits are inflicted. All hits are at half Strength and half Armour Penetration, rounding fractions up. In addition, the attack loses all benefits from the Strength, Armour Penetration, and/or Attack Attributes written in square brackets (if any; see Area Attack). If it misses, no further attack can be generated this way.

Flamethrower

Flamethrowers do not roll to hit. Instead, roll a D6 (this is not considered a to-hit roll). On a natural roll of ‘1’, it Misfires: roll on the Misfire Table (table table/misfire, page table/misfire) with a -1 modifier and apply the corresponding result. On any other natural result the attack is successful.

Determine which Arc of the target the attacker is Located in:


• If the attacker is Located in the Front or the Rear Arc, the attack causes D6 hits, +D3 hits for each rank after the first up to a maximum of +4D3.

• If the attacker is Located in either Flank Arc, the attack causes D6 hits, +D3 hits for each file after the first up to a maximum of +4D3.

The total number of hits cannot exceed the number of models in the unit.

Some Flamethrowers have a higher Strength, Armour Penetration, and/or additional Attack Attributes stated in curly brackets (such as Strength 4 {5}, Armour Penetration 1 {2}, {Multiple Wounds (D3)}). If so, use the Strength, Armour Penetration, and Attack Attributes in curly brackets when shooting at a target within Short Range.

Volley Gun

Artillery Weapon

Volley Gun, Range 24", Shots 3D6×2, Str 5, AP 3.