Area Attack

(Rule)
Description: When the attack hits, determine the position of the attacker's base:


• In case of a Ranged Attack, determine which Arc of the target the attacker's base is Located in.

• In case of a Melee Attack, determine which Facing of the target the attacker is Engaged in.

Front or Rear: Choose up to Y different ranks of the target.
Flank: Choose up to Y different files of the target.

For each rank/file selected this way, the unit suffers X hits, to a maximum equal to the number of models in this rank/file. A single Area Attack can never cause more hits than there are models in the unit.

Some Area Attacks have a higher Strength, Armour Penetration, and/or additional Attack Attributes stated in square brackets (e.g. Strength 3 [7], Armour Penetration 0 [4], [Multiple Wounds (D3)]). If so, a single hit from this attack, chosen by the attacker (following the normal rules for Distributing Hits), uses the Strength, Armour Penetration, and Attack Attributes in brackets. The bracketed values and Attack Attributes are not applied to any other hits.

Figure figure/area_attack illustrates examples of different Area Attacks.