Description: Units with Ambush may choose to not be deployed normally, by simply not placing it on the Battlefield during Deployment. If so, the unit will arrive at the Battlefield at a later point during the game. From your Player Turn 2 and onwards, roll a D6 for all Ambushing unit at the start of the Movement Phase (Before Random Movement). All units that rolled 3+ will enter the Battlefield. During your Player Turn 5 and 6, this roll is always considered to have rolled a 3+.
When a unit arrives, pick a point on the Battlefield as specified by (X) . If the roll is failed, or the unit could not enter for other reasons, roll again to see if it arrives in the next friendly Player Turn. If no suitable spot is available where the unit can be placed on the Battlefield, the unit cannot enter this turn.
• Place the unit with at least three of it's four corners within 6" from the chosen point. There must be no other units or Impassable Terrain directly between any point on the unit’s Boundary and the chosen point. See the figure below for examples.
• Ambushing units count as having performed an Advance Move when they arrive, and cannot perform Move Manoeuvres in the same Phase (including Random Movement; it may Magic Move).
• If an Ambushing unit does not enter the Battlefield by the end of the game, it is considered Destroyed.
• An Attachable Model with Ambush can arrive at the Battlefield together with an Ambushing unit it can join, following the usual restrictions. It needs to be in Ambush and have the same (X). Declare this before rolling to see if the unit arrives, and make a single dice roll for the Combined Unit.If the Combined Unit did not enter the battlefield, the Attached Model can declare that it joins a different unit or no unit in the next friendly Player Turn.
• A unit that Ambushes in Game Turn 6 loses Scoring.
Deploying Ambushing units.In these examples, the unit has Ambush(Table Edge). The unit with the yellow check mark is placed in a legal position, while the two units with red crosses are not. The left one because there is an Impassable Terrain Feature between its unit Boundary and the chosen point, and the right one because parts of the unit are more than 6" away from the chosen point.