Standard Melee AttacksThe most common type of attack in the
Melee Phase is the Standard Melee Attack, which all
models can perform provided they have an Attack Value on their profile
(see Characteristic Profiles in the Definitions and Terminology chapter). To resolve these
attacks, roll a number of D6 equal to the Attack Value of the attacking
model part. This roll is called a to-hit roll.
Compare the attacking
model part's Offensive Skill with the target
model's Defensive Skill and consult the table below for the needed
dice roll to score a successful hit. A natural roll of ‘1’ is always a failure, and a natural roll of ‘6’ is always a success. Both tables present the same relation, visualised in different ways.
Offensive Skill - Defensive Skill | Needed roll to hit
|
4 or more | 2+
|
1 to 3 | 3+
|
-3 to 0 | 4+
|
-4 or less | 5+ |
Once you have determined the number of hits, follow the
Attack Sequence, using the Strength, Armour Penetration, and on the profile of the attacking
model part, potentially modified by things like Weapon,
Spells and
Model Rules.
Non-Standard Melee Attacks
Attacks that do not fall under the category of
Standard Melee Attacks, have their own specific rules for
determining the number of hits, as well as the Strength, Armour Penetration, and additional rules to use.
| Off 1 | Off 2 | Off 3 | Off 4 | Off 5 | Off 6 | Off 7 | Off 8 | Off 9 | Off 10
|
Def 1 | 4+ | 3+ | 3+ | 3+ | 2+ | 2+ | 2+ | 2+ | 2+ | 2+
|
Def 2 | 4+ | 4+ | 3+ | 3+ | 3+ | 2+ | 2+ | 2+ | 2+ | 2+
|
Def 3 | 4+ | 4+ | 4+ | 3+ | 3+ | 3+ | 2+ | 2+ | 2+ | 2+
|
Def 4 | 4+ | 4+ | 4+ | 4+ | 3+ | 3+ | 3+ | 2+ | 2+ | 2+
|
Def 5 | 5+ | 4+ | 4+ | 4+ | 4+ | 3+ | 3+ | 3+ | 2+ | 2+
|
Def 6 | 5+ | 5+ | 4+ | 4+ | 4+ | 4+ | 3+ | 3+ | 3+ | 2+
|
Def 7 | 5+ | 5+ | 5+ | 4+ | 4+ | 4+ | 4+ | 3+ | 3+ | 3+
|
Def 8 | 5+ | 5+ | 5+ | 5+ | 4+ | 4+ | 4+ | 4+ | 3+ | 3+
|
Def 9 | 5+ | 5+ | 5+ | 5+ | 5+ | 4+ | 4+ | 4+ | 4+ | 3+
|
Def 10 | 5+ | 5+ | 5+ | 5+ | 5+ | 5+ | 4+ | 4+ | 4+ | 4+ |