After setup, place a victory token on an enemy commander or operative.
If you defeat a unit with a victory token, move that token to you.
At the end of the game, if you have a victory token, gain that token.
While clambering, do not roll defense dice or suffer wounds.
At the end of your activation, roll 1 white defense die for each wound token you have, up to X. For each Surge or Block result, remove 1 wound token.
You ignore the effects of difficult terrain.
While you have X or more wound tokens, treat your courage value as "--" and gain Charge.
After you perform a move action, you may perform a free melee attack action.