•Agent Kallus

(Unit)
Type: unit
Category: Commander
Categories: Commander, Dark Side, Imperial, Small Base, Trooper
EntryId: 7869-877b-821d-3092
Hidden: false
Costs: 90 Points

Constraints:

max: 1
max(roster): 1
Options (6)
Rules (5)
Cunning
When your commander-specific command cards are played, if there would be a tie for priority, treat your command card as though it had 1 fewer pip.
Flawed
Add your flaw card to an opponent's hand.
Sharpshooter X
While performing a ranged attack, reduce the defender's cover by X.
Tactical X
After you perform a standard move, gain X aim tokens.
Contingencies X
While building a command hand, set aside up to X extra cards as contingencies.

Profiles:

1.1 Flaws Commander
Developing Sympathies Agent Kallus
You may play this card at the start of the Command Phase if there is a wounded enemy Agent Kallus. At the end of that enemy Agent Kallus's activation, if he performed an attack, he gains 4 suppression tokens.
1.2 Troopers Subtitle Models Wounds Courage Defense Attack Surge Defense Surge Speed Upgrade Bar
Agent Kallus Hunter of Spectres 1 6 2 Red Critical -- 2 Command, Training, Gear, Armament
Contingencies 2, Cunning, Flawed, Sharpshooter 1, Tactical 1
Used By (1)
Galactic Empire(Catalogue)