When your commander-specific command cards are played, if there would be a tie for priority, treat your command card as though it had 1 fewer pip.
Pierce cannot be used against you.
While defending, if you spend a dodge token, you gain "Defensive Surge: Block"; if it's a ranged attack, the attacker suffers 1 wound for each Surge rolled.
During the End Phase, you may ready X of your Force Power upgrade cards.
While performing a melee attack, you may reduce the Pierce value of your melee weapon by 1. If you do, the defender cannot use Immune: Pierce.