While a friendly unit at range 1 and in line of sight is defending against a ranged attack, you may cancel up to X Hit results. For each result canceled, roll 1 of your defense dice. Convert any surges, then suffer 1 wound for each blank result.
While you are at range 1-2 of *Unit Name*, when you or *Unit Name* gains an aim or dodge token, the other unit gains a token of the same type.
You ignore the effects of difficult terrain and do not suffer wounds while clambering.
Either before or after you perform a move action, you may perform a free clamber action.
While you have X or more wound tokens, treat your courage value as "--" and gain Charge.
After you perform a move action, you may perform a free melee attack action.