| Special Ability |
|---|
| Master Manipulator:
Whenever the Schemer activates, he may choose to remove one die from your set of activation dice when his turn is complete. If he does, another demon within 12” may instead be activated and take their turn immediately. In addition, once per round, when an enemy demon would attack the Schemer, the Schemer may choose to remove one unspent activation die, if he does, he may move. The attacker may still choose to attack any other target in range after this move is completed. |
| Demon | Move | Life | Combat |
|---|---|---|---|
| Schemer | 8 | 11 | 5 |