Two-handed Hammer

(Entry)
Type: upgrade
EntryId: ac48-ee45-8e95-00a3
Hidden: false
Costs: 2 Weapon slot35 Credits
Rules (3)
Melee
This weapon can be used during close combat attacks.
Unwieldy
A shoot action made with this weapon counts as a Double action as opposed to a Single action. In addition, a fighter who uses an Unwieldy melee weapon in close combat cannot use a second weapon at the same time – this one uses both hands.
Knockback
If the hit roll for a weapon with the Knockback trait is equal to or higher than the target’s Strength (before any modifiers are applied), they are immediately moved 1’’ directly away from the attacking fighter. If the fighter cannot be moved the full 1’’ because of a wall, obstacle or another fighter, they move as far as possible and the attack’s Damage is increased by 1.

If a Blast weapon has the Knockback trait, roll a D6 for each fighter that is hit. If the result is equal to or higher than their Strength, they are Knocked Back as described above – however, they are moved directly away from the center of the Blast marker instead. If the center of the Blast marker was over the center of their base, roll a Scatter dice to determine which way they are moved (re-rolling hits). 

If a Melee weapon has the Knockback trait, the attacking fighter can choose to follow the target up moving directly towards them after they have been Knocked Back to remain in contact. If the attack was made across a barricade, the attacker cannot do this.

Profiles:

Weapon Rng SRng LAcc SAcc LStrAPDAmmoTraits
Two-handed hammer

-

E

-

-1

S+1

-

3

-

Knockback Melee, Unwieldy

Used By (5)
Common(Group)