Suppression Laser

(Entry)
Type: upgrade
EntryId: c266-da3e-b601-f5ea
Hidden: false
Costs: 1 Weapon slot40 Credits
Options (1)
Rules (3)
Knockback
If the hit roll for a weapon with the Knockback trait is equal to or higher than the target’s Strength (before any modifiers are applied), they are immediately moved 1’’ directly away from the attacking fighter. If the fighter cannot be moved the full 1’’ because of a wall, obstacle or another fighter, they move as far as possible and the attack’s Damage is increased by 1.

If a Blast weapon has the Knockback trait, roll a D6 for each fighter that is hit. If the result is equal to or higher than their Strength, they are Knocked Back as described above – however, they are moved directly away from the center of the Blast marker instead. If the center of the Blast marker was over the center of their base, roll a Scatter dice to determine which way they are moved (re-rolling hits). 

If a Melee weapon has the Knockback trait, the attacking fighter can choose to follow the target up moving directly towards them after they have been Knocked Back to remain in contact. If the attack was made across a barricade, the attacker cannot do this.
Plentiful
Ammunition for this weapon is incredibly common. When reloading it, no Ammo check is required – it is automatically reloaded.
Scattershot
When a target is hit by a scattershot attack, make D6 wounds roll instead of 1.

Profiles:

Weapon Rng SRng LAcc SAcc LStrAPDAmmoTraits
Suppression Laser - Broad burst

4"

8"

2

-

2

-

1

4+

Plentiful, Scattershot

Suppression Laser - Short burst

8"

16"

1

-

4

-

2

4+

Knockback, Plentiful

Used By (1)