Heavy Flamer

(Entry)
Type: upgrade
EntryId: c95c-b2de-dab6-1ee7
Hidden: false
Costs: 2 Weapon slot195 Credits
Options (1)
Heavy Weapon Upgrades:
Rules (2)
Blaze
After an attack with the Blaze trait has been resolved, roll a D6 if the target was hit but not taken Out of Action. On a 4, 5 or 6 they catch fire – place a Blaze marker on their fighter card. When a fighter with a Blaze marker is activated, roll a D6, adding 1 to the result for each other Active friendly fighter within 1’’ . On a 6 or more the flames go out, the Blaze marker is removed and they can act as normal. Otherwise they suffer immediate Strength 3, AP -1, Damage 1 hit; if they are standing, they move 2D6’’ in a random direction (determined using the Scatter dice, and stopping if they would move within 1’’ of an enemy), and their action ends. A fighter with a Blaze marker can never make any other actions, and cannot make attacks in any way (including Reaction attacks). Alternatively, when a fighter is activated, they can make a Double action and become Pinned to add 4 to the result of the roll to see whether the flames go out.
Template
Template weapons use the Flame template to determine how many targets they hit.

Profiles:

Weapon Rng SRng LAcc SAcc LStrAPDAmmoTraits
Heavy flamer

-

T

-

-

5

-2

1

5+

Blaze, Template

Used By (5)
Rare (10)(Group)